Linux: Complete rewrite of the OpenGL library handling.This was the cause of many of the "extreme" frame lag people were seeing in 3.19 on servers using old-style VWep code. Fixed a 3.19 bug where linked models (modelindex2) whose modelindex was greater than 0x7f causes the wrong model to be drawn (in some cases, the world would be drawn twice).Invalid pak files no longer cause a crash and are just ignored.Fixed a case where a person joining a server could be invisible (left over setting of SVF_NOCLIENT from previous spectator).Fixed a possible server crash in the new "playerlist" command.This was changed in 3.19 for the new color shells the Rogue mission pack introduced. Color shell mixing restored to the same blends as previous versions.Unix Net_ErrorToString calls were wrong, was using %i and not %s resulting in random numbers being printed for error messages.This has been fixed in the refs now so flowing transparent textures now works. This had to do with surfaces to SURF_FLOWING and were transparent. Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer.Rogue Linux game library was wrong version and had some unlinked symbols, this has been corrected.VWep code has been added to Xatrix dll, new VWep models for the Xatrix specific weapons (Ion Ripper and Phalanx) have been included.3.20 has a 45k pak2 and the vwep models go in baseq2/players. md2 files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB pak2. This binding will cause the current demo playing to zip into timedemo mode while F7 is depressed, effectively acting like a fast forward key. An example of other features is a fast forward for demos: This allows you to take screen shots (F12) during demos and other features. Changed it so that the function keys (F1 through F12) now get executed when depressed during demo playback or attract modes.Fixed the long standing Quake2 bug of where you would occasionally spawn or teleport and find yourself either looking straight at the ceiling or down at the floor.Fixed a network problem where and oversize packet could cause a client crash. ![]() Please see the README file for Linux about the new features of this handling. Support for XF86DGA Mouse and fullscreen resolution support added. ![]() Linux OpenGL X11 handling completely rewritten.This supports the new multitexture extensions and deprecates GL_SGIS_multitexture. Support for GL_ARB_multitexture added. ![]() Installing another DRM client for 2-3 games i wanna play makes no sense to me. Not to mention the basic features they lack. The last one on this list is optional for now, but soon to be integrated with all new Blizzard titles.Īside of Origin, the other 3 offer only a few games compared to Steam. Oh hey, you wanna change your mail address? Contact support. Uplay - Few nice games but that's actually it. Origin - Decent client and some nice games but screw EA for constant clusterfuck business decisions. Steam - Tons of games, millions of concurrent players online, client needs some improvement. Now people have to have like what, 5 DRM clients to play their favorite games. Why not take advantage of this great opportunity and offer your products to a broad audience of about 50 million users. Because that's just another unnecessary layer of software with little to no benefit.Įveryone's free to work with Valve and publish on Steam.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |